PinnedOtto WretlingHouse of Games #70 — Collector’s EditionIn this episode, we delve into the world of collectors’ editions in the games industry and discuss the good, the bad, and the ugly, how we…May 14May 14
PinnedOtto WretlingMidnight Nano #3 — Implementing Relative SpeedThis time the plan is to implement a Flappy Bird-style of speed control where the train constantly loses speed, and pushing the speed…Jan 9Jan 9
PinnedOtto WretlingLearn Languages by Playing Video Games With ChatGPTLearning languages can be tough, and this article aims to help you propel yourself to the next level while making it fun to do so.Sep 1, 2023Sep 1, 2023
Otto WretlingHouse of Games #69 — Dynasthir ReviewTune in as Mireneye and Ulfgang tell us all about Dynasthir, a game over a decade in the making while Otto and Rune…May 5May 5
Otto WretlingHouse of Games #67 — MonetizationIn this episode, we venture into the jungle of monetization that is the gaming industry.Apr 2Apr 2
Otto WretlingHouse of Games #66 — What Is a Game?Welcome back to House of Games! In this episode, we try to answer the big questions; What is a game? Why do people make walking simulators…Mar 25Mar 25
Otto WretlingHouse of Games #65 — Sunset Moon Update & Midnight Nano RevealWelcome back to House of Games! This week we talk about updates to our games, what’s going on with Sunset Moon, what it takes to finalize…Mar 13Mar 13
Otto WretlingHouse of Games #64 — Testing, TestingThis week on House of Games we talk about testing, types of tests, and what (not) to do to find bugs, tune in!Mar 6Mar 6
Otto WretlingHouse of Games #63 — TGA — the Military School of Game DevelopmentI hope you are ready for a different type of game developer education; Ida Fontaine tells us all about “The Military School of Game Dev”…Feb 28Feb 28
Otto WretlingHouse of Games #62 — M.O.O.D.S.Join us for a high-tech emotional rollercoaster as we are visited all the way from Germany to hear all about StickyStoneStudio’s latest…Feb 22Feb 22